Real-Time Avatar Morphing in the Browser

anselm · x · 2026-07-13

This post introduces a real-time avatar solution: not a video avatar, but a real-time morphing approach using a single static image in the browser via WebGL.

In terms of implementation, lip sync, blinking, nodding, and eye contact are all calculated based on the author's pre-saved TTS timing. Therefore, it requires no video generation, doesn't interrupt streaming, and needs no GPU. The author mentions this solution is used for gliglish and emphasizes that the cost per response can be as low as $0.

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