Case Study: Building an MMO in Two Days

MosskeepForest · reddit · 2026-07-12

The author shares their experience of building a small MMO in just two days using Claude. The model handled the art, which was then combined with a third-party procedural dungeon generator to piece together a content-rich game prototype.

The final product includes:

The author's conclusion is straightforward: originally just exploring the capabilities of new models, he found that they can "actually get things done," and at an incredibly fast pace.

Original post →

More from coding & agent

coding & agent channel →