Case Study: Building an MMO in Two Days
MosskeepForest · reddit · 2026-07-12
The author shares their experience of building a small MMO in just two days using Claude. The model handled the art, which was then combined with a third-party procedural dungeon generator to piece together a content-rich game prototype.
The final product includes:
- 40+ creatures
- Multiple quests, areas, bosses, and items
- A custom spell creation system
The author's conclusion is straightforward: originally just exploring the capabilities of new models, he found that they can "actually get things done," and at an incredibly fast pace.
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