Using Codex for Long-Term Game Development
Dimillian · x · 2026-07-10
The author created a website to share the game development framework used in their project, making it available for others to use. They explain that after achieving satisfactory results, they instructed Codex to set long-term goals. By treating the AI as both a technical and game director, they continuously refined and expanded the game, stepping in periodically for manual reviews and feedback.
Related event: Developer Builds Playable Game in a Week Using Codex(2 posts)→
More from coding & agent
- A developer’s Codex usage is draining pooled enterprise credits at a small company — Distinct_Relation_62 · 2026-07-21
- Qwen Code ships cua-driver-rs 0.7.3 with relative coordinates and MCP filtering — github-actions[bot] · 2026-07-21
- Matt Pocock says every new codebase turns legacy within days — mattpocockuk · 2026-07-21
- Meta and Unity link AI workflows to Quest development across setup, input and validation — Vjeux · 2026-07-21
- AI Engineer World’s Fair spotlights Kids Day with 87 children learning to code — steveonjava · 2026-07-21
- Looking Glass adds persistent coding sessions that can schedule their own next turns — teleport66 · 2026-07-21