Claude Fable 5 Builds Mobile 60fps Fluid Physics Engine in One Chat
DrueKataoka · x · 2026-07-07
Artist DrueKataoka used Claude Fable 5 to build a real-time fluid physics renderer that runs 13 independent Navier-Stokes fluid simulations simultaneously on a mobile GPU. Each simulation runs at 60 frames per second with independent physical parameters (ink diffusion, pressure solving, vorticity curl). Completed in a single long conversation with Claude Fable 5, the project fuses the physics engine with the artist's own paintings. This benchmark demo has sparked widespread attention for showcasing the upper limits of Claude Fable 5's coding capabilities.
Related event: Artist Uses Fable 5 to Build Mobile Fluid Calligraphy Tool(4 posts)→
More from Fun
- Microsoft offers buyouts to 60,000 workers (~27% of staff); poster imagines a 2035 AI world — thedealdirector · 2026-10-27
- Grok anti-spam trap instantly catches an AI reply bot that follows every clue perfectly — vista8 · 2026-10-27
- Meme: ML researchers refuse the real world — 'iid data only for me, thanks' — miniapeur · 2026-10-27
- Meme: Modern PCs cry over 0.1 dB while chad users shrugged at jet-engine boot noise — miniapeur · 2026-10-27
- Gary Marcus mocks being blocked mid-debate: 'Very courageous!' — GaryMarcus · 2026-10-27
- Anthropic files S-1 on Monday morning, VCs complain they can't do instant teardowns — mattturck · 2026-10-27