Claude Fable 5 Builds Mobile 60fps Fluid Physics Engine in One Chat
DrueKataoka · x · 2026-07-07
Artist DrueKataoka used Claude Fable 5 to build a real-time fluid physics renderer that runs 13 independent Navier-Stokes fluid simulations simultaneously on a mobile GPU. Each simulation runs at 60 frames per second with independent physical parameters (ink diffusion, pressure solving, vorticity curl). Completed in a single long conversation with Claude Fable 5, the project fuses the physics engine with the artist's own paintings. This benchmark demo has sparked widespread attention for showcasing the upper limits of Claude Fable 5's coding capabilities.
Related event: Artist Uses Fable 5 to Build Mobile Fluid Calligraphy Tool(4 posts)→
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