Recreating a 90s Dark Fantasy Game Using Fable
cedric_chee · x · 2026-07-05
The author spent several days developing with Fable (Claude), feeding it incredibly tough prompts to test its limits.
Fable successfully recreated a 90s Diablo-style game, capable of generating new dungeon levels, quests, and maps along the way. The author praised the results as "unreal," showcasing the tool's strong code generation and iterative capabilities.
More from coding & agent
- Chaining dependent MCP tool calls: no rollback, duplicate risk — agentrsdg · 2026-09-11
- DeepMind-led paper makes design docs the source of truth, code disposable — SMART regenerates in 1.5-3h for ~$100 — Roger_M_Taylor · 2026-09-11
- Agent-built classifier labels 192k docs for $0.70 vs $13-26 with frontier LLMs — vanstriendaniel · 2026-09-11
- MathModelAgent gains traction: auto-solves math modeling and writes a submission-ready paper — jihe520 · 2026-09-11
- alphaXiv open-sources OpenResearch to run parallel research agents with any model — alphaXiv · 2026-09-11
- DeskcommCRM: open-source AI sales CRM with native agents and WhatsApp hits 1k stars — melgarafael · 2026-09-11