Fable 5.2 Wastes 12 Hours on Nonexistent GPU Constraint
Users report that Fable 5.2 insisted on preparing GPU resources on the main thread—a nonexistent constraint—and wasted roughly 12 hours before admitting the premise was wrong. Some developers attribute the failure to an alignment issue rather than capability.
2026-11-11 ~ 2026-11-11 · 2 related posts
- Fable 5.2 wasted 12 hours on a nonexistent main-thread GPU constraint before admitting it — gandamu_ml · 2026-11-11
- Dev on Fable 5.2 coding agent going sideways: it's an alignment problem — gandamu_ml · 2026-11-11