Spectral Rendering vs RGB: White Light on a Red Wall Exposes GI Distortion

Rendering experiments show that RGB screen-space GI incorrectly bleeds red from a lit wall onto nearby surfaces, while spectral rendering handles the physics correctly. The author notes this also explains why the classic Cornell Box avoids pure red and green walls.

2026-11-10 ~ 2026-11-10 · 4 related posts