Multi-Agent System Burns 1.2B Tokens Recreating 3D Game, Mystery Model Still Stumbles

A developer used a multi-agent coding system with four subagents to recreate a classic 3D rolling-ball game, burning 1.2 billion tokens yet hitting diminishing returns. Testing the unreleased model V4.1F-1017 on a 2004 game recreation showed it still exhibits 2025-era LLM failures, requiring five agents to rescue the run.

2026-10-29 ~ 2026-10-29 · 2 related posts