mitsuhiko demos low-poly game assets generated via Claude Opus and Blender MCP

After Sentry CEO zeeg asked how non-artists could generate consistent 3D models, mitsuhiko showcased low-poly game assets built by Claude Opus via Blender MCP, describing a workflow of prototyping in-browser, screenshotting the style, and letting Claude handle the modeling.

2026-10-12 ~ 2026-10-12 · 3 related posts